- Everyone
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- Nov 07, 2020
Game Quotes
From the golf course to the chessboard.
This page uses "game" loosely — from a famously dismissive take on golf as a waste of effort, to praise for the creativity found in game development compared with feature filmmaking. If gaming culture specifically interests you, see Games quotes.
- Last Updated on May 30, 2021
- Acting Ability
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- Nov 07, 2020
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.
- Action
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- Nov 07, 2020
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
- New
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- Nov 07, 2020
Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for Dante?'
- I Am
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- Nov 07, 2020
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
- Look
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- Nov 07, 2020
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
- Over
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- Nov 07, 2020
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
- Me
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- Nov 07, 2020
As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.
- Looking
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- Nov 07, 2020
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
- Positive
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- Nov 07, 2020
If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.
- Feeling
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- Nov 07, 2020
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
- Mind
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- Nov 07, 2020
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
- Happy
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- Nov 07, 2020
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn't want to work on it.
- Flame
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- Nov 07, 2020
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the flame since the first game, but now it seems to be disappearing, almost dying. We're trying to draw out the aspects of this withering flame.
- Details
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- Nov 07, 2020