- Game
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- Nov 07, 2020
Hideo Kojima Quotes
Most Famous Hideo Kojima Quotes of All Time!
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- Last Updated on May 30, 2021
- Factors
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- Nov 07, 2020
I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
- Go
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- Nov 07, 2020
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
- Question
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- Nov 07, 2020
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
- Long Time
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- Nov 07, 2020
My games are rather stressful games, where you have to play for a long time.
- Never
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- Nov 07, 2020
I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them.
- Nov 07, 2020
I don't really want to be a celebrity.
- Game
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- Nov 07, 2020
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
- Me
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- Nov 07, 2020
Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'
- Perfect
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- Nov 07, 2020
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
- Think
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- Nov 07, 2020
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
- Personally
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- Nov 07, 2020
Personally, I'm not too fond of remakes.
- Me
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- Nov 07, 2020
Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.
- Last
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- Nov 07, 2020
I always say, 'This will be my last 'Metal Gear.'
- Gear
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- Nov 07, 2020
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
- Me
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- Nov 07, 2020
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
- Game
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- Nov 07, 2020
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
- Criticise
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- Nov 07, 2020
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
- Army
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- Nov 07, 2020
Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.
- Game
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- Nov 07, 2020
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
- Difficult
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- Nov 07, 2020
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
- Game
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- Nov 07, 2020