- Game
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- Nov 07, 2020
Hideaki Itsuno Quotes
Most Famous Hideaki Itsuno Quotes of All Time!
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- Last Updated on May 30, 2021
- Devil
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- Nov 07, 2020
Inside the world of 'Devil May Cry,' we're not changing gameplay very much. We're making it more beautiful, more action-packed, and giving you a few more features, but the gameplay itself is the pretty much the same.
- Acting Ability
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- Nov 07, 2020
Making the AI better in a video game is not like making the AI better in, say, a chess game. Making it better in terms of acting ability - we're basically improving its acting so that the user can have more fun.
- Enough Time
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- Nov 07, 2020
There are a lot of games out there these days that you either know how to play it or don't, or if you spend enough time pounding away at it, you're going to beat it eventually.
- Love
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- Nov 07, 2020
I came to London constantly, working with Ninja Theory on 'DmC Devil May Cry,' and I kind of fell in love with this amazing architecture, where you have these buildings that have clearly been around a long time, and they have this amazing gothic look, and then on the first floor, it's a McDonald's!
- New
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- Nov 07, 2020
When we decided to make 'DMC5,' one of the things we said off the bat is, 'Let's make a new character.'
- Amazing
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- Nov 07, 2020
There have been a lot of amazing action games that, perhaps, the focus is on cinematics or story or even how the camera works so that they've created this amazing immersive experience.
- Out
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- Nov 07, 2020
After 'DmC' came out, we had a fantastic relationship with Ninja Theory, and we loved what they made. We wanted to see a sequel to that.
- Game
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- Nov 07, 2020
What's fun about these pure action games hasn't really changed since the 8-bit days. Every time I make a new 'Devil May Cry' game, I always go back and play one of the 'Ghouls & Ghosts' games to remember what it is about those pure action experiences that's fun.
- Action
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- Nov 07, 2020
'Monster Hunter' was its own series, its own franchise, and it just so happened that we wanted to make a realistic fantasy-based action game, and because we had the staff available to make something like that, we're able to make this game. The ideas for 'Dragon's Dogma' came from a completely different place.
- Cry
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- Nov 07, 2020
The most important thing about 'Devil May Cry' is that the action itself, there's beauty to it.
- Acting
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- Nov 07, 2020
Making the visuals photo-realistic lets us do things we were never able to do before. The voice acting, the facial expressions, are all that much deeper.
- Different Ideas
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- Nov 07, 2020
I've always got maybe around four different titles in mind, maybe about four different ideas that I'd love to make.
- Game
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- Nov 07, 2020
Whenever we start making a 'Devil May Cry' game, one thing we think about is, 'What new weapons are we going to have for Dante?'
- Cool
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- Nov 07, 2020
The idea you start from is 'What's cool to a kid in their early teens?' So we had the guitar in 'Devil May Cry 3.' Guitars are cool to kids that age, and motorcycles are, too.
- Feel
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- Nov 07, 2020