- Japan
- |
- Nov 07, 2020
Hidetaka Miyazaki Quotes
Most Famous Hidetaka Miyazaki Quotes of All Time!
We have created a collection of some of the best hidetaka-miyazaki quotes so you can read and share anytime with your friends and family. Share our Top 10 Hidetaka Miyazaki Quotes on Facebook, Twitter, and Pinterest.
- Last Updated on May 30, 2021
- People
- |
- Nov 07, 2020
Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I use some of them as enemy characters in our games.
- Change
- |
- Nov 07, 2020
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story.
- More
- |
- Nov 07, 2020
Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes 'Deracine' all the more serene.
- Cool
- |
- Nov 07, 2020
I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.
- Me
- |
- Nov 07, 2020
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.' This serves as a reminder to me that we have an established reputation - and that we should work on different games so we can be more flexible and build a broader profile.
- Free
- |
- Nov 07, 2020
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
- Feeling
- |
- Nov 07, 2020
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.
- Influence
- |
- Nov 07, 2020
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of the 'Tenchu' series at first.
- Good
- |
- Nov 07, 2020
I'm not very good at action games in general and find most action games to be hard.
- Embodies
- |
- Nov 07, 2020
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means and everything they can get their hands on. They exploit every weakness.
- Game
- |
- Nov 07, 2020
If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you do need to have something to teach and be there to learn from, and we feel that death in video games is a positive experience.
- Gamer
- |
- Nov 07, 2020
I don't claim to be a pro gamer in any shape or form.
- Making
- |
- Nov 07, 2020
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.
- People
- |
- Nov 07, 2020
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.
- Contests
- |
- Nov 07, 2020