- Details
- |
- Nov 07, 2020
Hidetaka Miyazaki Quotes
Most Famous Hidetaka Miyazaki Quotes of All Time!
We have created a collection of some of the best hidetaka-miyazaki quotes so you can read and share anytime with your friends and family. Share our Top 10 Hidetaka Miyazaki Quotes on Facebook, Twitter, and Pinterest.
- Last Updated on May 30, 2021
- Details
- |
- Nov 07, 2020
I enjoy the process of adding elaboration into games and like to communicate with users through the details I create.
- Environment
- |
- Nov 07, 2020
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment.
- Lost
- |
- Nov 07, 2020
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we've lost that charm in recent years, but that's something that I really, really liked about our studio.
- Overcoming
- |
- Nov 07, 2020
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.
- Games
- |
- Nov 07, 2020
I personally want my games to be described as satisfying rather than difficult.
- Easy
- |
- Nov 07, 2020
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.
- Myself
- |
- Nov 07, 2020
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.
- Everything
- |
- Nov 07, 2020
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences.
- Process
- |
- Nov 07, 2020
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at hand needs to be something that is actually comprehensible.
- Ideas
- |
- Nov 07, 2020
Often, I hear my ideas are more incomprehensible than not.
- Game
- |
- Nov 07, 2020
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for players to enjoy it in ways that were not authored. I never want it to be where you have to follow the rules completely, where you have to do things exactly as the designers intended.
- Love
- |
- Nov 07, 2020
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways.
- Follow
- |
- Nov 07, 2020
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
- New
- |
- Nov 07, 2020