- People
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- Nov 07, 2020
Hidetaka Miyazaki Quotes
Most Famous Hidetaka Miyazaki Quotes of All Time!
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- Last Updated on May 30, 2021
- End
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- Nov 07, 2020
The construction of 'Sekiro''s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to reference a lot of written materials on that period as well as actually visit several locations.
- Character
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- Nov 07, 2020
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.
- Important
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- Nov 07, 2020
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts of tricks and finesse. These are very important elements of 'Sekiro: Shadows Die Twice''s gameplay and the protagonist's nature.
- Looking
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- Nov 07, 2020
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the development cycle much easier.
- Always
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- Nov 07, 2020
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books.
- Home
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- Nov 07, 2020
Growing up, I was restricted at home from playing video games until I reached university.
- Me
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- Nov 07, 2020
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
- Fan
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- Nov 07, 2020
I'm not necessarily a fan of horror genre of movies or books.
- Battle
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- Nov 07, 2020
We do need this diversity in the industry. Regardless of what From Software is doing, we need people making battle royale games and live services, and we need people making single-player focused experiences. We feel that this diversity is what will keep everyone going.
- Like
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- Nov 07, 2020
I really like 'Metal Wolf Chaos,' but it's not my title.
- King
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- Nov 07, 2020
We always look back at our back catalogue for inspiration for new titles, but when it comes to very old things like the 'King's Field' series, I'm concerned about just mimicking the style of what Naotoshi Zin, the founder of FromSoftware, created for the PlayStation original. I would rather not go back to it simply out of respect.
- Game
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- Nov 07, 2020
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget for the third game, as well as the creative freedom to make my own decisions. But if there were some restrictions about what I was creating, I definitely wouldn't want to work on it.
- Flame
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- Nov 07, 2020