- Nov 07, 2020
David Cage Quotes
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- Last Updated on May 30, 2021
- Create
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- Nov 07, 2020
My goal with 'Beyond' is really to create a strong sense of empathy between the player and Jodie Holmes.
- Good
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- Nov 07, 2020
I never write with constraints, which I don't know if it is a good thing or a bad thing.
- Important
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- Nov 07, 2020
Playing with light is something that is very important, especially when you want cinematography in your game.
- Love
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- Nov 07, 2020
Life is sometimes you're happy, sometimes you're sad, sometimes you're in love, sometimes you fight, and that's a life.
- Dream
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- Nov 07, 2020
What we believe at Quantic Dream is that there is a space for adult games: meaningful experiences for a mature audience.
- Mind
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- Nov 07, 2020
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with you as a human being, giving you food for thought. We don't need to deliver messages or whatever, just need to create a moment in time that will leave an imprint in your mind.
- People
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- Nov 07, 2020
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever; few games actually talk about the real world, about real people, about their relationship, their emotions, their feelings.
- More
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- Nov 07, 2020
I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships.
- More
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- Nov 07, 2020
I hope that there will be more and more games that will have something to say and become a little bit more meaningful.
- First-Person
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- Nov 07, 2020
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person shooters, that people are ready for an adult gaming experience. If we fail, it will say, 'Please keep making the same old stuff.'
- Director
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- Nov 07, 2020
When I started crediting myself as writer and director, I saw that as a political act.
- Make
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- Nov 07, 2020
I'm not a frustrated movie director: I'm not making games because I can't make movies.
- Film-Makers
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- Nov 07, 2020
I'm inspired by film-makers such as Ridley Scott, David Fincher, Orson Welles.
- Dream
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- Nov 07, 2020
Quantic Dream is a very special company in the sense that we do a lot of things that wouldn't make any sense in any other company.
- Blockbuster
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- Nov 07, 2020
Whether you make an action blockbuster or a comedy or a drama, you've got the right camera and all the right technology to do it. In games, it's not the same yet, and I would like to see technologies dealing with cameras the way we do - dealing with bouquet, dealing with performance capture, with lighting - with all this stuff the way we do.
- Game
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- Nov 07, 2020
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience.
- Day
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- Nov 07, 2020