- Game
- |
- Nov 07, 2020
David Cage Quotes
Most Famous David Cage Quotes of All Time!
We have created a collection of some of the best david-cage quotes so you can read and share anytime with your friends and family. Share our Top 10 David Cage Quotes on Facebook, Twitter, and Pinterest.
- Last Updated on May 30, 2021
- Interested
- |
- Nov 07, 2020
Not everybody's interested in shooting.
- New Things
- |
- Nov 07, 2020
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry desperately needs. I mean, how many shooters can you make?
- Mistake
- |
- Nov 07, 2020
I think it's a mistake to limit ourselves to a certain audience when we could reach everybody.
- Change
- |
- Nov 07, 2020
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about.
- Doing
- |
- Nov 07, 2020
I try to get better at what I'm doing, game after game.
- Inspired
- |
- Nov 07, 2020
When I started, I wanted probably to make games that were inspired by films that I liked.
- Mood
- |
- Nov 07, 2020
I think the difference between 'Heavy Rain' and 'Beyond' is that 'Heavy Rain' still had a lot of references to films. Especially in the mood, and it was a dark thriller... where, in 'Beyond,' we tried to create something truly original and doesn't refer to anything.
- Life
- |
- Nov 07, 2020
Working on 'Beyond,' I try to give an explanation to death that's different from the explanation religions have to give. So I made up my own story around all this and how life and death and souls work.
- Journey
- |
- Nov 07, 2020
Stories are emotional journey where we can project ourselves emotionally in another space.
- Game
- |
- Nov 07, 2020
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
- Me
- |
- Nov 07, 2020
For me, influences really come from everywhere: literature, comics, movies, anime, Internet, science, real-life situations. In fact, I think that writing is just about living.
- End
- |
- Nov 07, 2020
Most games end up with quite caricature scripts because they are just here to serve the game-play mechanics but not to trigger any emotional response.
- Moments
- |
- Nov 07, 2020
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control.
- Money
- |
- Nov 07, 2020
If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest. It would be a waste of time and a waste of money.
- Experience
- |
- Nov 07, 2020
Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will remain an empty experience.
- More
- |
- Nov 07, 2020