- Look
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- Nov 07, 2020
Randy Pitchford Quotes
Most Famous Randy Pitchford Quotes of All Time!
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- Last Updated on May 30, 2021
- Media
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- Nov 07, 2020
If I have something that I've finished with, and someone else might find value in it, the idea of passing along for a price is a rational transaction. It exists in many aspects of our lives. But I do have to say that media is a different beast.
- Creative
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- Nov 07, 2020
As a creative, as an artist, I'm just excited when people want my stuff, and want to experience it.
- Magic
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- Nov 07, 2020
You can polish and iterate and double down on what the magic was. You can make a much better thing. A much cleaner thing, a much more solid thing. And that's what 'Borderlands 2' is to 'Borderlands.'
- Different Level
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- Nov 07, 2020
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
- Christopher
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- Nov 07, 2020
I have immense respect for Christopher Nolan for taking a character called 'Batman' - taking a comic book - and making people believe in him in a real world context.
- Each One
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- Nov 07, 2020
Each scenario in 'Battleborn' is kind of like a TV episode, you can play them in any order, and each one has a beginning, middle, and end. And they are super replayable.
- Game
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- Nov 07, 2020
Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past models are. We just thought about what would be fun for us to make and what there would be demand for if it were to exist.
- Passion
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- Nov 07, 2020
Things that are created with passion tend to work out better than things that are assignments that we don't really want to do.
- Business
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- Nov 07, 2020
Demand alone might let a business case be created, but things driven by that will have a risk of being soulless. You need it being driven from both directions. You need the nexus between demand and creative passion that wants to make something.
- Hate
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- Nov 07, 2020
If you're making entertainment on a grand scale, if you're reaching millions, there will be tens of thousands of people who absolutely hate us, and some percentage of those will take it upon themselves to let us known how they feel.
- Must
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- Nov 07, 2020
There is always the person who's got to stand on the sandcastle, they must crush it.
- Good
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- Nov 07, 2020
A mission to entertain the world is a good one because it's impossible to achieve.
- Nov 07, 2020
If you're going to take a risk, some people will like what you offer, and some definitely won't.
- Dad
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- Nov 07, 2020
My dad used to build computers for the U.S. government, for military intelligence. So he always had computers around the house.
- Dice
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- Nov 07, 2020
I think the first things I did, I used to try to create digital versions of Dungeons & Dragons that would help me generate a character, that would roll the dice for me.
- Music
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- Nov 07, 2020
I remember when I discovered The Beatles with music and The Beatles peaked before I was born and when I discovered them I felt really special.
- Gamer
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- Nov 07, 2020
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
- Place
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- Nov 07, 2020
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have any software built or strategy in place.
- Respect
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- Nov 07, 2020
I've only experienced it a few times where you get to have a thing that simultaneously gets some critical respect, some critical success, while also having sales success. Sometimes you get one or the other if you're lucky.
- Game
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- Nov 07, 2020
Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
- Done
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- Nov 07, 2020
The philosophy at Valve and Gearbox is that if things can't be done better, they shouldn't be done at all.
- Blue
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- Nov 07, 2020
The Dreamcast version of 'Half-Life' is great - it looks better than the original PC version and it's the only way console owners can enjoy 'Half-Life: Blue Shift.'
- Person
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- Nov 07, 2020
I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it.
- Game
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- Nov 07, 2020
A very important part of game development is testing - something that a lot of developers don't do.
- Game
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- Nov 07, 2020
Blue Shift' is a game that I'm very proud of.
- Key
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- Nov 07, 2020
The key is when we make mistakes, we want to be able to correct them and we also want to be able to learn from them so that we do not make the same mistake twice.
- Love
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- Nov 07, 2020
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all really happy to let designers and creators within the studio explore in our space.
- People
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- Nov 07, 2020
Do something good, and people want that! Do something less good, and people want it a little less!
- Cool
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- Nov 07, 2020
There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.
- Perspective
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- Nov 07, 2020
From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar.
- Ending
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- Nov 07, 2020
If you're successful, 'Blue Shift' has what many have called the most satisfying 'Half-Life' ending yet.
- Overcome
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- Nov 07, 2020
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the course of several levels and objectives in order to overcome the hazards of the plot.
- Fun
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- Nov 07, 2020
Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.
- Feel
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- Nov 07, 2020
Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
- Games
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- Nov 07, 2020
I mean, of course there's art in video games - duh.
- Just
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- Nov 07, 2020
When I'm in line at the grocery store, I might pick up one of those tabloids. I might not even buy it. I'm just gonna sit there and read the headlines and chuckle at how stupid that stuff is, even though I'm reading it anyway.
- Joy
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- Nov 07, 2020
I've decided, because we have a short time here, that those of us that create joy and happiness, that's a really noble thing.
- Nov 07, 2020
I have a lot of respect for those in medicine that are trying to extend our lives or help us when we're sick.
- Identity
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- Nov 07, 2020
Of course, the idea that a robot can have a sexual identity is kind of an absurd one.
- Game
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- Nov 07, 2020
Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology to enhance to look and feel of the game.
- Character
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- Nov 07, 2020
Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them.
- Failure
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- Nov 07, 2020
In 'Condition Zero,' failure has greater consequences and success offers greater rewards.
- Squad
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- Nov 07, 2020
Teamwork is a significant part of 'Counter-Strike: Condition Zero' and many of the secondary objectives require you to effectively work with your squad.
- Nov 07, 2020
I, personally, trust Valve. But I'm just saying, honestly, I think a lot of the industry doesn't.
- Duke
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- Nov 07, 2020
I owe my career to 'Duke.'
- Doing
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- Nov 07, 2020
We decided we were going to do more 'Brothers In Arms,' and we were also going to create something original that no one else was doing, and that's what led to 'Borderlands.'
- Nov 07, 2020
We're trending towards the holodeck. Eventually we'll have a system that's indistinguishable from reality.
- City
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- Nov 07, 2020
We're convinced that Frisco Square is the perfect environment for Gearbox Software's new headquarters and we are eager to break ground, build out and move in so that we may join the community and bring everything we can to the city as a Frisco business and as Frisco citizens.
- Forward
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- Nov 07, 2020