- Future
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- Nov 07, 2020
John Carmack Quotes
Most Famous John Carmack Quotes of All Time!
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- Last Updated on May 30, 2021
- Law
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- Nov 07, 2020
Because of the nature of Moore's law, anything that an extremely clever graphics programmer can do at one point can be replicated by a merely competent programmer some number of years later.
- Nov 07, 2020
The speed of light sucks.
- Million
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- Nov 07, 2020
It's nice to have a game that sells a million copies.
- Game
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- Nov 07, 2020
At its best, entertainment is going to be a subjective thing that can't win for everyone, while at worst, a particular game just becomes a random symbol for petty tribal behavior.
- Eyes
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- Nov 07, 2020
Focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better.
- Happy
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- Nov 07, 2020
Programming is not a zero-sum game. Teaching something to a fellow programmer doesn't take it away from you. I'm happy to share what I can, because I'm in it for the love of programming.
- Powerful
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- Nov 07, 2020
Everybody's saturated with the marketing hype of next-generation consoles. They are wonderful, but the truth is that they are as powerful as a high end PC is right now.
- Out
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- Nov 07, 2020
Rocket science has been mythologized all out of proportion to its true difficulty.
- Development
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- Nov 07, 2020
The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.
- Important
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- Nov 07, 2020
Developing games for the PC and consoles is all about everything and the kitchen sink. In many ways, you don't have design decisions to make. You do it all. So I enjoy going back to making decisions about what's important as I'm working on a game.
- Great
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- Nov 07, 2020
I have fond memories of the development work that led to a lot of great things in modern gaming - the intensity of the first person experience, LAN and Internet play, game mods, and so on.
- I Am
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- Nov 07, 2020
I am greatly proud of the fact that 'Doom' is one of those things where everything that has a 32-bit processor has had 'Doom' run on it, and I think that's been one of the great aspects of having it be open source: having everything out there means that people have maintained that and kept it up to date.
- Day
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- Nov 07, 2020
To this day, I run into people all the time that say, whether it was 'Doom', or maybe even more so 'Quake' later on, that that openness and that ability to get into the guts of things was what got them into the industry or into technology.
- Forever
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- Nov 07, 2020
I think that first-person shooter is a stable genre that's going to be here forever, just like there are going to be driving games forever. There's something just intrinsically rewarding about turning around a corner and shooting at something.
- Music
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- Nov 07, 2020