- Picture
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- Nov 07, 2020
Game Quotes
From the golf course to the chessboard.
This page uses "game" loosely — from a famously dismissive take on golf as a waste of effort, to praise for the creativity found in game development compared with feature filmmaking. If gaming culture specifically interests you, see Games quotes.
- Last Updated on May 30, 2021
- Business
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- Nov 07, 2020
I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business.
- Never
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- Nov 07, 2020
I never thought I was doing the same thing as directors like John Carpenter, George Romero, and sometimes even Hitchcock, even though I've been sometimes compared to those other guys. We're after different game.
- Design
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- Nov 07, 2020
I broke pretty much every rule of classic game design and tried to invent new ones.
- Live
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- Nov 07, 2020
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has been the most extraordinary reward I could have dreamt of, after years of working in the dark.
- Media
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- Nov 07, 2020
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.
- Nov 07, 2020
QTE is a very strange thing... it really depends on what you expect from your game experience.
- People
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- Nov 07, 2020
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with storytelling in games is that people tend to separate story and interactivity. Both should be conceived as one entity, each using the other.
- People
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- Nov 07, 2020
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them from the outside, like in a film.
- Experience
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- Nov 07, 2020
I disagree that injecting emotion into a game comes at the expense of the playing experience.
- Nov 07, 2020
I personally believe that more and more players think that 10 hours is the right kind of play time for a game.
- Light
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- Nov 07, 2020
Playing with light is something that is very important, especially when you want cinematography in your game.
- Me
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- Nov 07, 2020
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a mall. I was so scared. I was curious to see if I could create that impression, that fear, in a game, an interactive experience.
- People
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- Nov 07, 2020
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't believe we should have stories in every single game. Sometimes it doesn't matter.
- Forget
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- Nov 07, 2020
Getting the player emotionally involved is the holy grail. We try to make players forget they're playing a game. We want them to live the experience and suspend disbelief.
- Me
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- Nov 07, 2020