- Going
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- Nov 07, 2020
Game Quotes
From the golf course to the chessboard.
This page uses "game" loosely — from a famously dismissive take on golf as a waste of effort, to praise for the creativity found in game development compared with feature filmmaking. If gaming culture specifically interests you, see Games quotes.
- Last Updated on May 30, 2021
- Most
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- Nov 07, 2020
Most game developers in the United States do not receive extra compensation for extra hours.
- Long
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- Nov 07, 2020
To avoid long-term deleterious effects, game developers must commit to stop facilitating a culture in which crunch is the norm. The occasional long night or weekend at the office can be useful and even exhilarating, but as a constant, it is damaging.
- Think
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- Nov 07, 2020
It's easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes, they fit together nicely; other times, they're as awkward and frustrating as that one weirdly-shaped 'Tetris' block that always falls into the gap where you need an L.
- Critically
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- Nov 07, 2020
Between 'The Godfather,' 'The Sopranos,' 'Goodfellas,' and the countless other mob stories that have been both critically and commercially acclaimed over the years, it's not hard to see why a game like 'Mafia Wars' works.
- Culture
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- Nov 07, 2020
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
- Sharing
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- Nov 07, 2020
I think there's that widespread sentiment that game developers need to be quiet unless they're talking on-message. I think that's changing a little bit; Twitter has helped, with developers sharing personal opinions on things.
- Me
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- Nov 07, 2020
Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
- Next
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- Nov 07, 2020
Amalur's user interface is designed much like a massively multiplayer online role-playing game, liberally sprinkling yellow exclamation points and markers all over your mini-map in order to show you where to quest next.
- Money
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- Nov 07, 2020
One of the successes of Kickstarter is that it takes the guesswork out of greenlighting games. Publishers of larger games have to carefully choose which titles they publish, lest they lose a bunch of money on a quirky game that doesn't sell. Kickstarter is all reward, no risk, since nobody has to pay if the project isn't completely funded.
- Nov 07, 2020
Game ideas on Kickstarter have found loads of success, even when they're not as unusual as 'BlindSide.'
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- Nov 07, 2020
Kickstarter can get customers invested, both literally and figuratively, in a game before it is released. With nothing but an idea, a bit of video and a few screenshots, a developer can start building a loyal fan base.
- Getting
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- Nov 07, 2020
For inexperienced, small developers, getting funding from big game publishers can be a Sisyphean task.
- People
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- Nov 07, 2020
I don't know the first real thing about the dating game. I don't know how to talk to a specific person and connect. I just think you have to go to person by person and do the best you can with people in general.
- People
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- Nov 07, 2020
My kids are always like, 'Why do people always want to take pictures with you?' and I'm like, 'Because I'm your Dada, and you're my daughter. That's why.' It's definitely mostly because of 'Game of Thrones.'
- Best
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- Nov 07, 2020