- Good
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- Nov 07, 2020
Freddie Wong Quotes
Most Famous Freddie Wong Quotes of All Time!
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- Last Updated on May 30, 2021
- Genre
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- Nov 07, 2020
Defying genre conventions is instantly a risky move.
- Nov 07, 2020
Non-studio entities can experiment with storytelling that might be too niche... for a studio.
- More
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- Nov 07, 2020
As you reach more people, there is a potential to make a living with what you are creating, and that's the goal.
- People
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- Nov 07, 2020
Online is another way for all of us to reach people.
- Design
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- Nov 07, 2020
Film gives us the luxury of deciding where the viewpoint of the audience is, and by knowing that, we can very effectively design around what is actually seen on camera.
- Opportunity
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- Nov 07, 2020
Shooting on location and dressing locations in Los Angeles is shockingly expensive, especially when you're talking about webseries-level budgets, so the opportunity to build our sets in YouTube's space gives us a lot more room in our budget in being able to create the world of 'VGHS' properly.
- More
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- Nov 07, 2020
Thanks to Netflix and Hulu, people are getting more and more used to consuming longer stretches of content on their televisions or computer screens.
- Direction
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- Nov 07, 2020
A lot of people have difficulty wrapping their heads around what VR is good for. And the direction people go first is wrong. The wrong place is always: How can we do something we've done before, but on this?
- People
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- Nov 07, 2020
People predicted in the 1910s that live theater was going to be all gone and that we'd just be watching movies. No, live theater is still around, because it does things that are specific to it.
- Going
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- Nov 07, 2020
VR has a whole range of things it's very good at, and there's a lot of things that it's going to be deficient at.
- Full Advantage
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- Nov 07, 2020
If you can't answer the question 'What is VR adding to that experience?' - and it should be more than just a gee-whiz thing - then that project shouldn't be in VR. You're not taking full advantage of your medium.
- Gamer
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- Nov 07, 2020
Gamer humor ranges all over the place. What it comes down to is taking a lot of what we see in gaming and we're familiar with in gaming and being like, 'OK, hold on, let's re-examine this for a second. Isn't this funny? Isn't this strange? Isn't this a little bit ridiculous?' That's where it is.
- Far
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- Nov 07, 2020
I get occasional tweets from people asking what shampoo and conditioner I use. I go straight for the Costco brand, Kirkland brand, the bulk shampoo. That's as far as I go.
- History
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- Nov 07, 2020
There's a lot of history here. In terms of Asians in this country, you have a big influx after the Cultural Revolution, a big influx after the Korean War, a big influx after the Vietnam War.
- History
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- Nov 07, 2020
The Asian male has an interesting history as far as Western appropriation. At one point, we were completely sexless Chinamen building the railroads. Then, World War II came around, and it was like, Asian guys are coming after the white women. We became a menace for a second.
- Attention
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- Nov 07, 2020
Venture capitalists don't pay attention to you unless you have an app or a widget.
- Grow
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- Nov 07, 2020
The goal is not to just do 'Video Game High School' every year. We want to grow into a real content production company. We want to be Pixar or HBO. We want to make five series a year or 10 series a year.
- Difficult
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- Nov 07, 2020
Content financing is a difficult beast no matter what era of Hollywood we're talking about.
- Best
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- Nov 07, 2020
At the end of the day, we still make the things that we make. And we found that the best strategy in this very fluid marketplace is to not be tied into any given platform, but to be able to make good content, and good content will be able to live anywhere.
- People
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- Nov 07, 2020
When we started out doing YouTube videos, I think we were very, very early on in terms of people doing a behind-the-scenes component.
- Freedom
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- Nov 07, 2020
From a creative perspective, we've been very fortunate in that doing it the 'VGHS' way gave us unlimited freedom. Whatever we wanted to do, however we wanted to do it, we had that.
- People
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- Nov 07, 2020
Five years is a very long time. If you think about it in terms of just people's lives, in terms of who our audience is: if you were in high school when you first saw our stuff, you're in college now.
- Believe
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- Nov 07, 2020
We want to be a studio that makes a whole bunch of stuff we believe in, in all ranges of scale and time and length, and own as much as that IP ourselves and generate as much of that IP ourselves as possible.
- Better Quality
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- Nov 07, 2020
A better quality of video is better for everyone.
- Competition
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- Nov 07, 2020
We don't believe in competition.
- People
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- Nov 07, 2020
I don't think a lot of people really know what goes into something that they see.
- General Public
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- Nov 07, 2020
I think some people have a vague idea, but the general public has no clue what the actual behind-the-scenes of filmmaking is and what this profession is.
- Ask
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- Nov 07, 2020
We're able to push the envelope with what we're doing, both on a technical and artistic level, which is the most that any filmmaker can ask for.
- Parents
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- Nov 07, 2020
We take a lot of pictures with fans, and when they walk away, their parents say, 'Who was that?'
- Long
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- Nov 07, 2020
I think if you make good, interesting content with compelling story lines and good characters, people will tune into the web for as long as you want them to.
- Just
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- Nov 07, 2020
Hollywood is just a bunch of middlemen, people trying to facilitate content transfer between creators and viewers.
- Living
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- Nov 07, 2020
I want to see more people push what it means to be a web show... because it's very difficult to make a living making those types of shows.
- More
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- Nov 07, 2020
Deep engagement is much more powerful and valuable than fleeting mass market engagement.
- Important
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- Nov 07, 2020
On the advertising side, view count is not the most important thing. It's engagement.
- Door
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- Nov 07, 2020
Everyone talks about, 'Get your foot in the door,' but I never understood that mentality. Why would I want to go in that house? Why not build my own house? Why not take a chair and smash a window?
- Great
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- Nov 07, 2020
When we think about a great movie, I mean, what do we think about? We think about story, we think about character. And when the visual effects aren't perfect, we forgive it.
- Blame
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- Nov 07, 2020
While it's easy to sit back and cherry pick bad visual effects and blame the industry for making movies the way they are, you're really not seeing the whole picture.
- Doing
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- Nov 07, 2020
Great visual effects serve story and character and in doing so, are, by their very definition, invisible.
- Life
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- Nov 07, 2020
I have to credit high school for allowing us to mess around with movie stuff at a time when it was a novelty. Experimenting with that and having a very good group of friends to work with made it a very easy decision that this seemed like something I wanted to do with the rest of my life.
- Nov 07, 2020
When we started doing YouTube, the goal was, hey, let's make stuff that we want to see, that entertains us.
- Audience
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- Nov 07, 2020
We have an audience, the ability to fund our own projects, own our own projects, the ability to display our projects unencumbered by any middlemen. That's the perfect scenario.
- Future
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- Nov 07, 2020
We firmly believe the future of television is online, and Hulu has recognized the value of quality long-form series.
- Being
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- Nov 07, 2020
We believe that the future for content-creators such as ourselves lies in being able to source project money from an audience and deliver on those projects in a timely and cost-effective manner.
- Control
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- Nov 07, 2020
We've always wanted to control the video player for our videos. We really want to evolve how comments on videos work.
- Final Cut
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- Nov 07, 2020
We always said that directors work their whole lives to get final cut on a movie. We have that. So why would you want to run away from what every other director is sprinting toward their entire careers?
- Expensive
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- Nov 07, 2020
Drift racing is expensive.
- Create
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- Nov 07, 2020
The Lionsgate deal came at an opportune time. It allows us to get our projects financed and create long-form content without needing to be reliant on brand deals or crowdsourcing for external financing.
- How
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- Nov 07, 2020
Hulu understood how much content costs. By remaining defensive, YouTube is losing various aspects of video - long-form, for example - to other companies.
- People
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- Nov 07, 2020
YouTube is the place where people go to consume advertisements willingly. It's some capitalist dystopian nightmare.
- Free
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- Nov 07, 2020
Video content yearns to be free.
- People
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- Nov 07, 2020
You have to figure out some way of making money without relying on video ads or people paying to download.
- Bad
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- Nov 07, 2020
Visual effects have always been a part of this art form. And CG is simply a tool on the filmmaker's tool belt to tell a story, but when the end result is bad - maybe it's not the tool's fault.
- People
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- Nov 07, 2020
People always ask us, 'When are you guys gonna do a movie? When are you gonna do a TV show?' And to me, that feels like such a step backwards from where are.
- Creative
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- Nov 07, 2020
We have full creative control, we have a giant audience that loves what we do, and we can make whatever we want.
- Creative
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- Nov 07, 2020
We are not frou-frou creative types. We have done both sides of the business and are constantly asking ourselves, 'How are we going to pay for this?' But the criteria is that it must fit with our world.
- First
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- Nov 07, 2020
We are video consumers first and foremost, and we hate anything appearing in the videos that isn't organic.
- Off
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- Nov 07, 2020