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- Nov 07, 2020
Edwin Catmull Quotes
Most Famous Edwin Catmull Quotes of All Time!
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- Last Updated on May 30, 2021
- Look
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- Nov 07, 2020
Look at the computer industry. I've watched a lot of companies come and go, some that were right at the pinnacle of their success.
- Money
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- Nov 07, 2020
The problem is some of our riskier films just don't make as much money. But if you only make films that will just be commercially successful, then you can also sink yourself as a studio.
- Big
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- Nov 07, 2020
At Pixar, we believe strongly that filmmakers should develop ideas they are passionate about. This may sound like a no-brainer, but in fact in Hollywood, the big movie studios have whole departments devoted to acquiring and developing projects that will only later be paired with a director-for-hire.
- Ideas
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- Nov 07, 2020
We encourage our people to build their ideas from scratch, and we give them the resources - and, crucially, the candid feedback - that are required to transform the first wisps of a story into a truly compelling film.
- Make
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- Nov 07, 2020
It is not the manager's job to prevent risks. It is the manager's job to make it safe to take them.
- Hope
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- Nov 07, 2020
It is only by trying new things that we can hope to create products that are original. Don't just say those words; act like you believe them.
- Evolve
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- Nov 07, 2020
We have to evolve, we have to change, and in order to do that, we have to initiate the change.
- Inside
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- Nov 07, 2020
We'll fund a project even if I'm skeptical because I'd rather be proven wrong by somebody on the inside than by somebody on the outside.
- Had
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- Nov 07, 2020
Lucasfilm has always had an openness to technology.
- Nobody
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- Nov 07, 2020
One reason for keeping Disney animation separate from Pixar was that by solving their own problems when they finished a film, Disney could say, 'Nobody bailed us out; we did it.' And it's a very important social thing for them to do that.
- New
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- Nov 07, 2020
What happened in the early days of Disney is that Walt Disney used all of the new technologies as they came out. When matting came out, they adopted it. They adopted sound and color and xerography. Walt did that. And then, when he died, people began to think that this is just about making films, so they stopped bringing in new technologies.
- More
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- Nov 07, 2020
I know that with most companies that have a lot of success, it tends to throw you off, and you can become more conservative. One of our questions is, How do we keep from being pulled into conservatism because we're afraid of not being successful again?
- Great
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- Nov 07, 2020
For me, one of the great tragedies is the conclusion studios have drawn about traditional animation. I believe that 2D animation could be just as vital as it ever was. I think the problem has been with the stories.
- Live
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- Nov 07, 2020
If you see a bad live action film, what are the conclusions you draw? Typically, it is that they made a bunch of mistakes, a bad script, wrong casting. You get into 2D, and you get a few films that are not strong films. And what is the conclusion? That it's 2D? I beg to differ. It's a convenient excuse, but it's just wrong.
- Energy
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- Nov 07, 2020
If you put out 20 films, you hope that a number are successful. It's like human reproduction versus frog reproduction. Frogs produce thousands and hope a few succeed. Humans don't produce many babies but put a lot of energy into them, which is kind of where we are. They still don't always succeed, but you try a lot harder.
- Job
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- Nov 07, 2020
Every one of our films, when we start off, they suck... our job is to take it from something that sucks to something that doesn't suck. That's the hard part.
- Go
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- Nov 07, 2020
The trick is, in everything we do, there are things we love. And sometimes the things we love get us stuck. And it's only if we let go of some of those things that we free the movie up to become greater.
- Early
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- Nov 07, 2020
When it comes to producing breakthroughs, both technological and artistic, Pixar's track record is unique. In the early 1990s, we were known as the leading technological pioneer in the field of computer animation.
- Matter
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- Nov 07, 2020
Pixar is a community in the true sense of the word. We think that lasting relationships matter, and we share some basic beliefs: Talent is rare.
- Me
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- Nov 07, 2020
After Pixar's 2006 merger with the Walt Disney Company, its CEO, Bob Iger, asked me, chief creative officer John Lasseter, and other Pixar senior managers to help him revive Disney Animation Studios. The success of our efforts prompted me to share my thinking on how to build a sustainable creative organization.
- Colors
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- Nov 07, 2020
A movie contains literally tens of thousands of ideas. They're in the form of every sentence; in the performance of each line; in the design of characters, sets, and backgrounds; in the locations of the camera; in the colors, the lighting, the pacing.
- Problem
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- Nov 07, 2020
Outsourcing, in and of itself, isn't responsible for the erosion of America's high tech infrastructure. The short-term thinking that led to a lot of bad outsourcing decisions is the root cause. And short-term thinking isn't a problem confined to the executive suite. It's a problem in Washington and in our society as a whole.
- Business
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- Nov 07, 2020
We need business leaders who have a respect for technical issues even if they don't have technical backgrounds. In a lot of U.S. industries, including cars and even computers, many managers don't think of technology as a core competency, and this attitude leads them to farm out technical issues.
- Nov 07, 2020
With every one of our films, we try to touch emotions, but we don't try to touch the same emotions each time.
- Good
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- Nov 07, 2020
If something works, you shouldn't do it again. We want to do something that is new, original - something where there's a good chance of failure.
- Awkward
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- Nov 07, 2020
I actually feel awkward being at the center of attention.
- Problems
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- Nov 07, 2020