- Moment
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- Nov 07, 2020
Cory Barlog Quotes
Most Famous Cory Barlog Quotes of All Time!
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- Last Updated on May 30, 2021
- Life
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- Nov 07, 2020
Throughout my life, I've seen that everybody has had something to teach me and, strangely, it's always something relevant to what I'm going through at that point.
- Love
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- Nov 07, 2020
Initially I took the job because I thought it would be really easy. I was like, I'll take the paycheck because I want to do my own movie. That didn't work out. In the first two weeks I fell in love with Kratos from an animation perspective; I'd never been able to do anything like this.
- Curiosity
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- Nov 07, 2020
That feeling of being rewarded for your curiosity is huge. It's why I play games, this idea of truly existing in a world.
- Important
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- Nov 07, 2020
The dynamics of storytelling are very important. To just be serious and morose all the time would be not very enjoyable.
- Long
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- Nov 07, 2020
At the end of 'God of War III,' after laying waste to Olympus, Kratos leaves and, for me, goes on this really long wandering pilgrimage.
- Game
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- Nov 07, 2020
Picking just one game above all is nearly impossible for me, but if I had to, it would be 'Metal Gear Solid.' I remember being completely blown away with the story, the mechanics and the overall presentation on my first playthrough.
- Me
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- Nov 07, 2020
The Uncharted' series really pushed me as a developer. They managed to raise the bar with every single release and produce an action- packed thrill ride starring characters I wanted to hang out with, and mechanics I can easily pick up and play.
- Game
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- Nov 07, 2020
The Resident Evil' series. Not only are they great games, but the creators' willingness to reinvent the game every so often is something I think positively affects our industry.
- Nov 07, 2020
Sometimes a crazy idea can make something special.
- Considerable
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- Nov 07, 2020
So Kratos is always angry, and he spent a considerable amount of time after 'God of War' trying to be away from people and trying to figure out how to get control of that. So it is this kind of internal struggle for him at all times.
- God
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- Nov 07, 2020
My thing I always go back to is that sense of finishing 'Castlevania: Symphony of the Night,' and that castle flipping over, and just going, 'Oh my God, that was amazing! I have so much more to play!' It was astounding. I think I've always been chasing that. I think my entire career, I have been like, 'I want that kind of epiphany.'
- Me
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- Nov 07, 2020
Play the way you want to play. I want to give as much power back over to the player as possible. That's where games are leaning: give me the tools, let me do what I want to do with it. Let me solve the problem the way I want to solve it - experience the combat the way I want to experience it.
- God
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- Nov 07, 2020
And I could see - this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make 'God of War IV' and 'God of War V' and 'God of War: The Expansion Pack' and 'God of War: The Role-Playing Kart Racing Game.'
- Creative
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- Nov 07, 2020
It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second.
- Character
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- Nov 07, 2020