- Experience
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- Nov 07, 2020
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- Last Updated on May 30, 2021
- Nov 07, 2020
Whether it's developers or industry veterans on the business side, top talent likes to work together.
- Challenges
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- Nov 07, 2020
The elephant in the room has always been simulator sickness and disorientation. That's one of the biggest challenges.
- Experience
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- Nov 07, 2020
We want to make sure everyone has a great experience. When they buy the product and take home and plug it in, we want to make sure that first experience is comfortable and everything is there.
- End
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- Nov 07, 2020
Internally, we're focused on building our own technology, leveraging all the momentum that's out there around wearable computing and mobile computing and PC computing. But at the end of the day, all the code we've written and all the invention we've created has been focused on our own tech and our own products.
- Getting
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- Nov 07, 2020
If you look back at when things like tablets and smartphones were first invented, or the Newton at Apple, that was the first attempt at VR. We didn't even have 3D GPUS, or were just getting them.
- Best
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- Nov 07, 2020
We are being super selective on who we bring in and really just trying to hire the very best.
- Brightest
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- Nov 07, 2020
With the headset and motion tracker and all kinds of different future tracking technologies that we are R&Ding, there is just a huge amount of intelligence that has to be created. So we are looking at hiring some of the brightest minds out there to tackle some of those challenges and deliver the very best experience possible for the consumer.
- Enough
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- Nov 07, 2020
Ultimately, going into the consumer market, we really need outstanding content. That was the goal: if we can get the developer kit out at a low enough cost point, then hopefully a lot of developers would show up and start creating content.
- Good
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- Nov 07, 2020
As people are showing the Rift to friends, word will spread that VR can be that good. So I'm not so worried in terms of adoption of the Rift.
- History
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- Nov 07, 2020
We're always doing a lot of user studies on health and safety. We take it super seriously. But if you look back at the history of most new big technology breakthroughs, there is some element of controversy around what impact is it going to have.
- Game
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- Nov 07, 2020
We continue to see more and more of that - games we didn't necessarily know would work in VR until a developer goes in and discovers the game mechanic that makes it come together. Sure enough, hockey can be a great VR experience.
- Game
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- Nov 07, 2020
AirMech was ported, I guess, but they made a complete VR mode for it. It's a tabletop game. It's incredibly compelling. I find it a lot more compelling in VR.
- Important
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- Nov 07, 2020
We've spent a lot of time on ergonomics. That was something we found to be really important as we iterated on the headset, from developer kits to Crescent Bay to the Rift.
- Never
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- Nov 07, 2020
Windows never planned for a VR device. When you plug a HDMI cable into the computer, Windows thinks it's a new monitor. The desktop blinks. It tries to rearrange windows and icons.
- Hard
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- Nov 07, 2020