- Place
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- Nov 07, 2020
Warren Spector Quotes
Most Famous Warren Spector Quotes of All Time!
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- Last Updated on May 30, 2021
- January
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- Nov 07, 2020
I was an independent developer and started Junction Point in January of 2005.
- My Life
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- Nov 07, 2020
I've made plenty of violent games in my life. I play violent games. They don't affect people in the way that a lot of people think they do. They just don't. It's demonstrably true that they don't, and anybody who thinks they do is just not thinking.
- Master
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- Nov 07, 2020
I wrote my master's thesis on cartoons!
- Luck
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- Nov 07, 2020
As far as the timing, well, I'd write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.
- Hat
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- Nov 07, 2020
Whether it's as the hero of an adventure story, as teacher and friend, as icon on watch, shirt or hat - everyone knows Mickey Mouse.
- Entertainment
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- Nov 07, 2020
Everyone at Junction Point has been inspired by the creative folks at Pixar and Disney Feature Animation to make 'entertainment for everyone.'
- Handing
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- Nov 07, 2020
My greatest joy is seeing parents and kids playing Disney 'Epic Mickey' together, handing the controllers back and forth, helping each other out.
- Gamers
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- Nov 07, 2020
Gamers are everywhere, coming in all ages and genders, and developers have grown up, too.
- Game
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- Nov 07, 2020
Finney is about the best writer of time travel stories ever, and I adore time travel stories - have to make a time travel game someday!
- My Life
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- Nov 07, 2020
Ray Harryhausen's 'Sinbad' picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it!
- Me
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- Nov 07, 2020
It's about players making choices as they play, and then dealing with the consequences of those choices. It's about you telling your story, not me telling mine. It's about you.
- Choice
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- Nov 07, 2020
The heart of the gameplay is still about choice and consequence, which is what I've been doing since the '80s.
- Looks
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- Nov 07, 2020
I like Disney stuff. No-one looks at 'Toy Story' and says,' Oh, that's just for kids.' Why is it that games can only appeal to a certain audience, but movies and books - I mean, how many adults read 'Harry Potter?'
- History
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- Nov 07, 2020
The Disney archives, it's 84 years of history. The one way in which I feel I'm a kindred spirit with Walt Disney is that neither one of us ever throws anything away. He never threw anything away.
- Night
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- Nov 07, 2020
I make M-rated games for adults, you know, with guys wearing sunglasses at night and trench coats.
- Puzzle
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- Nov 07, 2020
I've got a PowerPoint deck that I use for internal presentations, and there's a slide on it that asks, 'What percentage of your game is combat versus exploration versus puzzle solving versus platforming,' and I refuse to answer that question.
- Big
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- Nov 07, 2020
I'm a big believer in pushing things too far and forcing people to pull you back.
- Character
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- Nov 07, 2020
Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.
- Like
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- Nov 07, 2020
I gotta do what I think is right, and if enough people like it, I'm a winner. And if they don't, I'll open a bookstore.
- Great
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- Nov 07, 2020
Honestly, there have been some pretty good Marvel games, but I don't think there's ever been a great one.
- Cross Country
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- Nov 07, 2020
My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let's just say.
- Loved
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- Nov 07, 2020
I've loved cartoons all along. Most people outgrow that when they hit 10 or 12, I guess, but I never did. I'm not sure why.
- Own
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- Nov 07, 2020
I started playing video games, and in 1978 I discovered Dungeons & Dragons and started game-mastering and writing my own adventures and creating my own worlds.
- Long Time
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- Nov 07, 2020
I don't want to make games for 12-year-olds. I have no interest in that. I haven't been 12 in a long time.
- Day
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- Nov 07, 2020
I've always said - I've been making games for twenty years, and from the first day I got in this business, I've been saying, 'All I have to do is sell one more copy than I have to, to get somebody to fund my next one.'
- Nov 07, 2020
We set up a situation and let you interact with it and see the consequences of your choice. That's what gaming does.
- Our
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- Nov 07, 2020
Hey, if we didn't overcharge for our product - guess what - people wouldn't have to buy used games.
- Game
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- Nov 07, 2020
Used games allow more people, specifically younger people, to become game fans because of the lower price point.
- People
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- Nov 07, 2020
The reason our games generate so much revenue is because we're stupid enough to charge $60 for a box or $50 for a download or something. You need used games because most people can't afford those prices.
- Effort
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- Nov 07, 2020
If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.
- Establishing
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- Nov 07, 2020
On the small scale, 'Ico,' I think, actually delivered a small new thing: holding a character's hand and really feeling like your job is to rescue this person, and establishing a personal connection.
- Care
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- Nov 07, 2020
I don't care much about hardware. Nintendo games are some of the best games in the world, and from a more graphical standpoint, the Wii can't do what a PS3 or 360 can do.
- Game
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- Nov 07, 2020
I think the power of the platforms is outstripping the size of the audience. We can't charge $150 for a game. And when the best-selling game of all time has sold only 20 million copies at $60, do the math!
- Courage
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- Nov 07, 2020
$200, 300 million games, I'm a little scared about that; there aren't a lot of companies that have the resources or the courage to spend that much.
- Game
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- Nov 07, 2020
I have never been assigned a game, I have never made a game I didn't want to make. I've never done anything just to make somebody some money.
- Game
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- Nov 07, 2020
I have never made a game that wasn't explicitly about empowering players to tell their own story.
- Nov 07, 2020
In cartoons, in movies, time passes differently. There are flashbacks and flashfowards.
- How
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- Nov 07, 2020
For most developers, that kind of situation - a player figuring out how to do something that the designer didn't intend - to most developers, that's a bug. For me, that's a celebration.
- Deserve
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- Nov 07, 2020
Gamers both demand and deserve novelty. They need something new. As a game developer, one of my rules is there will be at least one thing in every game that I worked on that no one on the planet has seen before.
- Copyright
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- Nov 07, 2020
Unfortunately, the rights to 'System Shock' trademark and copyright are both up in the air.
- Good
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- Nov 07, 2020
I do not believe in the concept of good and evil in my personal life, in the real world. I just don't believe it. I never try to judge.
- Never
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- Nov 07, 2020
I remember on Deus Ex there was one programmer - Alex Durand, a guy who still works for us - he decided he was going to get through the game without ever using a weapon. I would never think to do that. And that's fine.
- Game
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- Nov 07, 2020
Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.
- Game
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- Nov 07, 2020
The reality, for me at least, is that the finest recreation of a paper game, played on computer, pales in comparison with the actual, face-to-face experience.
- Black And White
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- Nov 07, 2020
In papergaming, players can look at a character sheet of their own creation and see all of their skills, right there, in black and white.
- Experience
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- Nov 07, 2020
The fact is most computer roleplaying games that offer a zillion highly specialized skills end up with nine-tenths of a zillion skills that every player quickly realizes aren't worth the experience points to buy.
- I Think
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- Nov 07, 2020
I think plenty of games - from 'Thief' to 'Zelda' - have shown that sneaking around can be fun.
- Ideas
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- Nov 07, 2020